Trap
NormalAbsolute End
View:
3085
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
Absolute End — Power Evaluation
Final Score: 31 ± 10 · Confidence: Low
- Intrinsic: 31 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Negation/Interaction
Why it scores here
Absolute End is a single-trap effect that only converts opponent attacks into direct attacks during the opponent's turn. It does not draw, search, build a board, or create a material body, so nothing in the text converts into winning value beyond a niche damage-redirect. The card's text is simple and it is cheap to run, but the evidence has no decks, combos, or guides, so the score rests on text alone. High frame, ATK or popularity earn no points here: the view count is not used.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Set trap with no searcher or draw route in the evidence; live as a set card only (inference, no deck or combo stat). |
| Combo & Conversion | 10 | Text shows no board-building or follow-up effect and combo data is empty (verified from text, inference). |
| Resource Economy | 10 | Redirected attacks deal damage to the activating player and gain no card advantage (verified from text). |
| Effect & Interaction | 25 | Situational defensive effect that only blanks battle destruction by sending damage to the activator; no negation or removal (verified from text, inference on value). |
| Material Utility | 5 | Trap card with no monster body, so it cannot be used as material (verified from card type). |
| Resilience & Flexibility | 30 | A single trap with no recursion or redundancy evidence; one interrupt ends it (inference). |
| Deck-Building Efficiency | 70 | Single-copy trap with no garnet, lock, or restriction; cheap to run in any deck (verified from text and formats, inference on slot value). |
Calculation
Weight profile: Utility default weights; no deck or combo evidence to justify a role blend. Intrinsic ≈ 31, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck null)
Strengths
- Cheap, single-copy trap with no garnet or lock cost
- Can stop battle destruction of own monsters for one turn when the activator can afford the damage
Weaknesses
- Converts opponent attacks into damage to the activator, so it costs life rather than gaining value
- No searcher, draw, or board-building route in the evidence
- Narrow timing: opponent's turn only and only against monster attacks
Counters / choke points
- Any negation or trap removal stops it before it resolves (inference)
Best use
Situational utility trap; only worth a slot where the activator has spare life and wants to protect monsters from battle destruction. Suggested copies: 1.
Evidence & gaps
- Verified: Activate only during opponent's turn; attacks by opponent's monsters become direct attacks this turn (card text); Card type is Trap; no monster body (card type); Formats TCG, OCG, MasterDuel, DuelLinks (card formats)
- Inferred: Usable only as a situational battle-destruction redirect at the cost of life; Single copy suffices, no redundancy needed; Accessibility limited to set-trap access with no searcher routes
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling evidence for direct-attack redirect interactions






